Overall though, there are many details that must be attended to if you're to compete on solid footing with opponents. Nice to see the level of importance devoted to this aspect, regardless of how boring it might seem. And hasn't that been true throughout recorded history. The very basic commodity of food to feed your population is central to success. The importance of trade, diplomacy (probably the weakest aspect of the game), research and technology and a transportation system that is essential to linking goods with trade markets (thankfully it doesn't require minute micro-management) cannot be underestimated. The game mixes resource management (somewhat differently than what you might be used to, but definitely not in such a detailed manner as to bog play down), strategic planning (don't think executing a half-baked plan will be sufficient in this volatile, changing environment) and, of course, military might, albeit not the be-all, end-all of gameplay. The very premise of what the player is trying to accomplish should be enough to whet the appetites of any true fans of the exploration genre.
Considering the vast ground that is covered in this sequel, those limitations are easily overlooked.
That's not to say the AI is perfect - very few, if any, are - but it appears to be overtly weak in only a couple of limited areas. I'm one of those players who demands a fairly high AI to compete against and the designers of Imperialism II: Age of Exploration seem to take that aspect seriously, as if realizing there are many fans who still enjoy solo play and aren't concerned with human multi-player bashing. The game isn't about flashy graphics, great sound or spectacular cut scenes. Part of my enjoyment with the sequel is the ease with which gameplay is mastered for those who have never played Imperialism, the tutorials make it fairly easy to get up to speed. Nevertheless, my enjoyment of this follow up title is measurable over it predecessor, a game I liked quite a bit.
At its core, the game remains very close to the first one. For players of Imperialism, the visual aspects will seem very familiar and comfortable. And that covers a vast amount of material. The designers of the game approached this sequel in the right way - they weren't consumed with the idea of fixing ideas and concepts that weren't broken to begin with, but concentrated on expanding, enhancing and improving areas that were right in the original. All other trademarks and registered trademarks are the property of their respective holders. Imperialism 2: The Age of Exploration is a trademark of Strategic Studies Group.
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